Okay guys , at this point , i need opinion of the Lead developer
To give me the exact feedback of how maps are made faction wise
For better use , i might request even a mappers documentation or ,ight develop it if there will be a solid conclusion on how things are placed and main gameplay stuff
Search found 88 matches
- Fri Apr 12, 2025 1:44 pm
- Forum: Community Maps
- Topic: [finished] hlw_mine (2 players)
- Replies: 36
- Views: 6799
- Thu Apr 11, 2025 8:00 am
- Forum: Community Maps
- Topic: [finished] hlw_mine (2 players)
- Replies: 36
- Views: 6799
Re: [finished] hlw_mine (2 players)
but hlw_wasteland is not?
- Mon Apr 01, 2025 7:34 am
- Forum: Bugs and Support
- Topic: Trouble with hlw_mine
- Replies: 10
- Views: 1564
Re: Trouble with hlw_mine
i forgot to put .res in the pack , its my fault
- Sat Mar 30, 2025 9:27 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
actually i discovered that armory is better choice then garrison , since , well , it will take much more time before you get SMG metrocops
Or you have to take the manhack away with smg upgrade
Or you have to take the manhack away with smg upgrade
- Fri Mar 29, 2025 3:33 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
it does , it holds you from making a huge swarm of those , you only creates enough manhacks to support yourselfYurtex wrote:Well 1r 1p for manhacks doesn't influence any how.
unless you build more power generators and loose REQ at thise point
- Fri Mar 29, 2025 12:29 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
just played dev build , seems that 1p is fine , instead of 2p
- Fri Mar 29, 2025 12:19 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
i played starcraft 2 with him , i know that i can hold out in fully balanced game much longer then first seconds of the match pointing out that it was because i was playing againist Pandago doesn't mean anything , he himself agreed with such change of cost increasing of manhacks He is experienced s...
- Thu Mar 28, 2025 8:58 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
i played starcraft 2 with him , i know that i can hold out in fully balanced game much longer then first seconds of the match pointing out that it was because i was playing againist Pandago doesn't mean anything , he himself agreed with such change of cost increasing of manhacks He is experienced st...
- Thu Mar 28, 2025 7:54 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
Manhacks are only good against weak enemies (and in demining) there no reasons to increase this value, as you can build stronger units against them. stronger units at early game ? you know , you are getting wiped out at early game as rebels vs combines without ability to get anywhere near "stronger...
- Thu Mar 28, 2025 5:50 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
i would say 1r and 2p for manhack since power at early game is not used for anything and player will be low on power , so would be a choice of trying to get spam of manhacks and yet achive advantage of upgrades and armory losing manhacks = wasting energy this way and i agree that metrocops can have ...
- Thu Mar 28, 2025 3:52 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
well combines should have more things to be bought with energy since combines have stable income of energy , unlike rebels who suppose to risk to gather it
- Thu Mar 28, 2025 2:11 pm
- Forum: Bugs and Support
- Topic: Bug Thread Developer build
- Replies: 81
- Views: 12815
Re: Bug Thread Developer build
traitor rebels? that could happen
either way its multiplayer
either way its multiplayer
- Wed Mar 27, 2025 5:19 pm
- Forum: Community Maps
- Topic: [finished] hlw_mine (2 players)
- Replies: 36
- Views: 6799
Re: [завершено] hlw_mine (2 игрока)
well i did as you asked , anything else?
- Mon Mar 25, 2025 3:50 pm
- Forum: Community Maps
- Topic: [finished] hlw_mine (2 players)
- Replies: 36
- Views: 6799
- Tue Mar 19, 2025 7:42 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 17226
Re: Unit Balance and statistics Discussion
there is not going to be a problem with spamming saboteurs if there will be cost and health barrier they sure can be usefull as they are , in barracks , with weak health , only one gun (smg) and cloaking ability suggestion about puuting them into the very end of tech line is pretty much means "nerf ...