Search found 88 matches

by Nqss[RUS]
Fri Apr 12, 2025 1:44 pm
Forum: Community Maps
Topic: [finished] hlw_mine (2 players)
Replies: 36
Views: 6799

Re: [finished] hlw_mine (2 players)

Okay guys , at this point , i need opinion of the Lead developer
To give me the exact feedback of how maps are made faction wise
For better use , i might request even a mappers documentation or ,ight develop it if there will be a solid conclusion on how things are placed and main gameplay stuff
by Nqss[RUS]
Thu Apr 11, 2025 8:00 am
Forum: Community Maps
Topic: [finished] hlw_mine (2 players)
Replies: 36
Views: 6799

Re: [finished] hlw_mine (2 players)

but hlw_wasteland is not?
by Nqss[RUS]
Mon Apr 01, 2025 7:34 am
Forum: Bugs and Support
Topic: Trouble with hlw_mine
Replies: 10
Views: 1564

Re: Trouble with hlw_mine

i forgot to put .res in the pack , its my fault
by Nqss[RUS]
Sat Mar 30, 2025 9:27 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

actually i discovered that armory is better choice then garrison , since , well , it will take much more time before you get SMG metrocops
Or you have to take the manhack away with smg upgrade
by Nqss[RUS]
Fri Mar 29, 2025 3:33 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

Yurtex wrote:Well 1r 1p for manhacks doesn't influence any how.
it does , it holds you from making a huge swarm of those , you only creates enough manhacks to support yourself
unless you build more power generators and loose REQ at thise point
by Nqss[RUS]
Fri Mar 29, 2025 12:29 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

just played dev build , seems that 1p is fine , instead of 2p
by Nqss[RUS]
Fri Mar 29, 2025 12:19 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

i played starcraft 2 with him , i know that i can hold out in fully balanced game much longer then first seconds of the match pointing out that it was because i was playing againist Pandago doesn't mean anything , he himself agreed with such change of cost increasing of manhacks He is experienced s...
by Nqss[RUS]
Thu Mar 28, 2025 8:58 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

i played starcraft 2 with him , i know that i can hold out in fully balanced game much longer then first seconds of the match pointing out that it was because i was playing againist Pandago doesn't mean anything , he himself agreed with such change of cost increasing of manhacks He is experienced st...
by Nqss[RUS]
Thu Mar 28, 2025 7:54 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

Manhacks are only good against weak enemies (and in demining) there no reasons to increase this value, as you can build stronger units against them. stronger units at early game ? you know , you are getting wiped out at early game as rebels vs combines without ability to get anywhere near "stronger...
by Nqss[RUS]
Thu Mar 28, 2025 5:50 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

i would say 1r and 2p for manhack since power at early game is not used for anything and player will be low on power , so would be a choice of trying to get spam of manhacks and yet achive advantage of upgrades and armory losing manhacks = wasting energy this way and i agree that metrocops can have ...
by Nqss[RUS]
Thu Mar 28, 2025 3:52 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

well combines should have more things to be bought with energy since combines have stable income of energy , unlike rebels who suppose to risk to gather it
by Nqss[RUS]
Thu Mar 28, 2025 2:11 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 12815

Re: Bug Thread Developer build

traitor rebels? that could happen
either way its multiplayer
by Nqss[RUS]
Wed Mar 27, 2025 5:19 pm
Forum: Community Maps
Topic: [finished] hlw_mine (2 players)
Replies: 36
Views: 6799

Re: [завершено] hlw_mine (2 игрока)

well i did as you asked , anything else?
by Nqss[RUS]
Tue Mar 19, 2025 7:42 pm
Forum: Suggestions and Ideas
Topic: Unit Balance and statistics Discussion
Replies: 125
Views: 17226

Re: Unit Balance and statistics Discussion

there is not going to be a problem with spamming saboteurs if there will be cost and health barrier they sure can be usefull as they are , in barracks , with weak health , only one gun (smg) and cloaking ability suggestion about puuting them into the very end of tech line is pretty much means "nerf ...