Rev 2896:
Units cannot fire at fuel cans/barrels with Attack Move.
Search found 174 matches
- Sun Mar 30, 2025 4:47 pm
- Forum: Bugs and Support
- Topic: Bug Thread Developer build
- Replies: 81
- Views: 8224
- Tue Mar 18, 2025 7:26 pm
- Forum: Bugs and Support
- Topic: Bug Thread Developer build
- Replies: 81
- Views: 8224
Re: Bug Thread Developer build
Dev revision 2870 bugs: 1) Medic heal autocast is broken until ordered manually 2) Overrun shows previous wave bar for a moment if the wave ends with timeout 3) Overrun gamerules info (crates, waves...) now overlaps the settings button, should be moved up a bit 4) Blocking situations of units take m...
- Wed Feb 19, 2025 7:47 pm
- Forum: Suggestions and Ideas
- Topic: Needs a lot of polish
- Replies: 2
- Views: 297
Re: Needs a lot of polish
Dude, you say Combine have no counter-synth infantry.
Have you ever used Elites' AR2 energy ball ability to counter hunters and striders?
That's the Combine anti-synth infantry weapon, not the shotgun.
That and sniper rifle (finishes hunter in 2 shots).
Have you ever used Elites' AR2 energy ball ability to counter hunters and striders?
That's the Combine anti-synth infantry weapon, not the shotgun.
That and sniper rifle (finishes hunter in 2 shots).
- Sun Feb 16, 2025 12:41 pm
- Forum: General Discussion
- Topic: Where can I find the soundtrack?
- Replies: 3
- Views: 1055
Re: Where can I find the soundtrack?
Soundtrack is located at lambdawars/sound/music folder.
- Fri Jan 24, 2025 7:58 pm
- Forum: Bugs and Support
- Topic: hlw_mine Strange bug.
- Replies: 6
- Views: 433
Re: hlw_mine Strange bug.
Then it could probably be a Sandbox-specific bug, not occurring in other gamemodes.
- Fri Jan 24, 2025 3:41 pm
- Forum: Bugs and Support
- Topic: hlw_mine Strange bug.
- Replies: 6
- Views: 433
Re: hlw_mine Strange bug.
Maybe you were playing in Sandbox mode? That could happen if one of you left a spawning menu open and accidentally spawned a number of red 'common enemies' on the map just with a spacebar.
- Sun Jan 12, 2025 6:57 am
- Forum: Bugs and Support
- Topic: Short Bug List
- Replies: 3
- Views: 307
Re: Short Bug List
Which building do you mean by 'base'? Which gamemode does the base healing happen in?
- Sat Jan 04, 2025 4:37 pm
- Forum: Suggestions and Ideas
- Topic: How the auto-construction should work IMO
- Replies: 0
- Views: 238
How the auto-construction should work IMO
The auto-constructed buildings are structurally sound from the beginning and just 'boot up/unfold' after that, so they should have full health initially. In case of auto-construction the constr.progress and building health are really different parameters. Incoming damage from attacks should not affe...
- Tue Dec 17, 2024 5:39 pm
- Forum: General Discussion
- Topic: Developers Build (SVN)
- Replies: 84
- Views: 17558
Re: Developers Build (SVN)
I suppose it's time to make another 7-zipped dev build, to make the checkout/update faster for new testers.
- Sat Nov 30, 2024 5:13 pm
- Forum: News & Updates
- Topic: Beta 2.3 Released & Name Change
- Replies: 6
- Views: 2760
Re: Beta 2.3 Released & Name Change
hby, try reinstalling Alien Swarm if the previous measures don't help. It worked for some people on ModDB.
- Sun Nov 17, 2024 7:01 pm
- Forum: Suggestions and Ideas
- Topic: CPU difficulty configuration
- Replies: 2
- Views: 296
Re: CPU difficulty configuration
They are not hard, because they cannot upgrade weapons of units or use manhacks/grenades)
Mountable turrets work very well against CPUs.
Mountable turrets work very well against CPUs.
- Mon Nov 04, 2024 5:40 am
- Forum: Bugs and Support
- Topic: Bug Thread Developer build
- Replies: 81
- Views: 8224
Re: Bug Thread Developer build
My latest list:
1)HQ buildings of CPU players show only particle effects and no destruction models when exploding.
2)Floor turret fire sector drawn when spawning is still buggy.
1)HQ buildings of CPU players show only particle effects and no destruction models when exploding.
2)Floor turret fire sector drawn when spawning is still buggy.
- Sun Nov 03, 2024 2:22 pm
- Forum: Bugs and Support
- Topic: Bug Thread Developer build
- Replies: 81
- Views: 8224
Re: Bug Thread Developer build
JJ wrote:The menu doesn't show up until I open the console after installing the mod and opening it for the first time.
I confirm this as well.
- Sat Oct 26, 2024 8:54 am
- Forum: Bugs and Support
- Topic: No death sounds for units.
- Replies: 3
- Views: 443
Re: No death sounds for units.
I suppose death sounds have not been scripted for use yet, and in great battles where someone dies each second they may be annoying, imho.
I'd say death sounds should be played for any units except infantry. Other units are recruited more rarely and their death sounds won't spam.
I'd say death sounds should be played for any units except infantry. Other units are recruited more rarely and their death sounds won't spam.
- Tue Oct 22, 2024 5:51 pm
- Forum: Bugs and Support
- Topic: Bug Thread Developer build
- Replies: 81
- Views: 8224
Re: Bug Thread Developer build
Two more bugs:
1) Hopper mines don't explode as enemies approach them.
2) Starting camera zoomed into HQ (rare but yet occurring)
1) Hopper mines don't explode as enemies approach them.
2) Starting camera zoomed into HQ (rare but yet occurring)