Thanks for taking my posts into consideration)
I think the maps are large enough for armies much greater than 50 units max.
Maybe remove this limitation or set it, say, to 500?
Search found 174 matches
- Sun Nov 18, 2024 7:01 am
- Forum: Bugs and Support
- Topic: Known Bugs
- Replies: 106
- Views: 11972
- Wed Nov 14, 2024 4:36 pm
- Forum: Bugs and Support
- Topic: Known Bugs
- Replies: 106
- Views: 11972
Re: Known Bugs 2.0.2
MORE URGENT BUGS: 1) WEAPON UPGRADES POSSIBLY BROKEN I arranged duels in Sandbox between differently armed soldiers. SMG always beats AR2, regardless of the distance! Shotgun always beats AR2. Shotgun beats SMG at close range, but sometimes is defeated with range increase, which is logical. 2) Popu...
- Wed Nov 14, 2024 4:35 pm
- Forum: Suggestions and Ideas
- Topic: CPU Player and Unit AI discussion
- Replies: 6
- Views: 1888
Re: CPU Player and Unit AI discussion
If I select a squad of Combine Elites and order them to fire energy spheres, sometimes the sphere is fired by the unit in the rear of the squad. In this case the sphere hits an Elite in front of the firing one and ricochets into the sky, getting wasted. Please fix this) Maybe, the squad spread-out f...
- Wed Nov 14, 2024 4:34 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 12021
Re: Unit Balance and statistics Discussion
Continuing our discussion: 1) Concerning the partisans: if you give'em pistols instead of SMGs or decrease their damage to 2, they will be just like scouts, but with less health, less speed and without infiltration ability, and still costing 1r. 2) AR2 is overpowering according to the stats...better...
- Tue Nov 13, 2024 5:58 pm
- Forum: Suggestions and Ideas
- Topic: Unit Balance and statistics Discussion
- Replies: 125
- Views: 12021
Re: Unit Balance and statistics Discussion
My considerations concerning the balance and units: 1) I think partisans should be less accurate than soldiers, but have the same bullet damage, since they fire the SMG1 as well. 2) AR2 is overpowering according to the stats...better return its damage to 8, so that the DPS would become 32. You did w...
- Mon Nov 12, 2024 11:49 am
- Forum: Bugs and Support
- Topic: Game always crashes
- Replies: 2
- Views: 545
Re: Game always crashes
See the main topic (Known Bugs), maybe you have a shader bug that has been fixed in 2.0.3
- Sun Nov 11, 2024 6:01 pm
- Forum: Bugs and Support
- Topic: Known Bugs
- Replies: 106
- Views: 11972
Re: Known Bugs 2.0.2
Quoting WaffleAndy from ModDB: There are some bugs if you are playing against CPUs 2vs2 on annihilation maps...unable to choose on the minimap in the lobby to select where each players spawn. You could only select where YOU want to spawn, and if you do happen to spawn, there's usually an enemy liter...
- Fri Nov 09, 2024 7:19 am
- Forum: Bugs and Support
- Topic: Known Bugs
- Replies: 106
- Views: 11972
Re: Known Bugs 2.0.2
I've got a question in connection with the turrets-getting-outranged bug: What is the strider gun range? I think the strider shouldn't outrange the mountable turrets at least. You decreased the hunters' range to soldiers' value, so maybe striders' range should be equal to mountable turrets' range? O...
- Thu Nov 08, 2024 11:18 am
- Forum: Bugs and Support
- Topic: Known Bugs
- Replies: 106
- Views: 11972
Re: Known Bugs 2.0.2
Spotted bugs in 2.0.2: 1) ( urgent, really annoying ) Enemy CPs and regular soldiers can fire at my mountable turret while staying out of its range! Please increase the mountable & floor turrets' range, say, by 20% (984 vs 820)- mounted machineguns are more powerful, accurate and should have gre...