Search found 174 matches

by HEVcrab
Sat Oct 19, 2024 6:02 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

It's intended, not going to fix that. If one needs to place an enemy floor turret aimed in the specified direction or arrange a fair strength test of units face to face with about equal chances to win (for example, send an Engineer in cover and spawn an SMG Metrocop to fight him), this feature had ...
by HEVcrab
Sat Oct 19, 2024 5:02 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Updated to rev 2054. Nice fixes, Sandern, thank you! But I encountered a crash case that wasn't the case before. In offline practice, I started getting crashes at 60% loading bar, quitting to desktop. First I observed it only when clicking the new Tutorial/Offline Practice buttons (the academic cap ...
by HEVcrab
Tue Oct 15, 2024 5:04 pm
Forum: Suggestions and Ideas
Topic: Attack Move for patrolling and rallying from buildings
Replies: 0
Views: 314

Attack Move for patrolling and rallying from buildings

I had some ideas concerning where attack move can be applied to improve gameplay. 1) Units spawned at buildings should go to rally points using attack move. Units shouldn't be unprepared to be attacked on the way, Hunters and Vorts are really helpless on their first way now. 2) Enqueueing points for...
by HEVcrab
Mon Oct 14, 2024 5:05 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Updates on the previous unfixed bugs (rev 2040): 1) If team color is toggled when some units/buildings are selected, colors of their selection circles/outlines is not updated. 2) Air units' (Strider/Scanner/Observer...) selection circle is in the air, at the level of its head/body. A new bug, not se...
by HEVcrab
Sat Oct 12, 2024 7:22 am
Forum: Suggestions and Ideas
Topic: Control point minimap dot overshadows capturing unit's dot
Replies: 2
Views: 300

Control point minimap dot overshadows capturing unit's dot

Hello) Here's an issue that can scare players: if a capturing unit stands really close to a control point, the control point's large minimap dot overshadows the small dot of the closely standing capturer, and when I looked at the minimap, I thought that my unit had disappeared! :o (see screenshot) L...
by HEVcrab
Tue Oct 08, 2024 5:06 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Adding on the team color toggle bug: 1) Team color toggle doesn't affect initial units and Sandbox-instantly spawned units. 2) If a unit is recruited at a building when team color is set to binary (green/red), its glow remains green forever. Maybe this also causes forever red-glowing enemies ;) 3) I...
by HEVcrab
Mon Oct 07, 2024 4:25 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Way points aren't correct when targeting units. Targeted the flag. (Using shift-move/attack/etc) Ah, the bug was that you clicked at the flag and the waypoint was set where the red downward arrow is... Looks strange, I couldn't reproduce that. The team color toggle doesn't affect initial units. Not...
by HEVcrab
Thu Oct 03, 2024 6:40 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Bugs in rev 1979: 1) Vorts don't attack the enemy while walking to the ordered point, even if under attack from that enemy. For vorts the attack autocast should probably clear active move orders. 2) Cover points provided by barricades have no shield particle effects. 3) Rebel faction plays Combine s...
by HEVcrab
Mon Sep 23, 2024 7:08 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Bugs of rev 1925:

1) Minimap ordering for units/abilities/rally points is broken.

2) Buildings' and units' team color textured surfaces are white.

3) Vortigaunt bug mentioned above still persists.

4) Cover points provided by barricades have no shield particle effects.
by HEVcrab
Mon Sep 23, 2024 9:09 am
Forum: General Discussion
Topic: Developers Build (SVN)
Replies: 84
Views: 17559

Re: Developers Build (SVN)

Nice to see 2.2.0 out ;)

Two Qs regarding it:
1) What is the release's dev revision number?
2) Will the update be available at Desura that still works for some people?
Currently there's no update, that's why I'm asking.
by HEVcrab
Wed Aug 28, 2024 6:29 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Bugs in revision 1772: 1) Vorts don't attack the enemy while walking to the ordered point, even if under attack from that enemy. For vorts the attack autocast should probably clear active move orders. 2) Zombie Overrun occasionally gets stuck on the same wave, launching cannisters. Maybe waves shoul...
by HEVcrab
Sat Aug 24, 2024 5:03 pm
Forum: Off-Topic Discussion
Topic: Another milestone: 1000 members at the forum
Replies: 0
Views: 1004

Another milestone: 1000 members at the forum

Congratulations dev team! ;) Community member count of 1000 members is a long-awaited milestone)
Wish Steam Greenlight to be the next one!
by HEVcrab
Wed Jul 10, 2024 5:05 pm
Forum: Off-Topic Discussion
Topic: 5th anniversary of the first release. Congratulations!
Replies: 1
Views: 756

5th anniversary of the first release. Congratulations!

Congratulations to the team!
Thank you for such persistence in working on the project :)
by HEVcrab
Sat Jul 06, 2024 8:06 pm
Forum: News & Updates
Topic: Beta 2.1.2 Released
Replies: 1
Views: 1817

Re: Beta 2.1.2 Released

Would be nice to have this posted on ModDB, so that more people could learn what the new release features (the latest ModDB press-release is for 2.0.9).
by HEVcrab
Thu Jun 20, 2024 8:17 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Revision 1515: engineers sometimes fail to give in scrap at HQ, just stopping near it. This case the only thing to do is to re-order the salvage ability manually. UPD: some minor gamelobby bugs persist. The player avatar appears squeezed and the color selection box shows that "G..." after ...

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