Search found 174 matches

by HEVcrab
Mon May 20, 2025 4:20 pm
Forum: Bugs and Support
Topic: hlw_meltdown:Unavailable cover at an important position
Replies: 4
Views: 600

Re: hlw_meltdown:Unavailable cover at an important position

No, I meant the cover spot at the same screen, to the left of the fixed one.
by HEVcrab
Sun May 19, 2025 11:19 am
Forum: Bugs and Support
Topic: hlw_meltdown:Unavailable cover at an important position
Replies: 4
Views: 600

Re: hlw_meltdown:Unavailable cover at an important position

Thanks)
Another idea I have now
(it's up to you though, sorry for being late with this consideration)
is that the point to the left from this one is a bit too far, resulting in a too open position not backed by the wall.
by HEVcrab
Sun May 19, 2025 8:56 am
Forum: Bugs and Support
Topic: hlw_meltdown:Unavailable cover at an important position
Replies: 4
Views: 600

hlw_meltdown:Unavailable cover at an important position

Arietta, could you do a small fix on hlw_meltdown?
Here, near the control point, there's a cover point that's very important in early game for control point holding but is unavailable for units (the unit even stands on the yellow spot but cannot take cover at it)
by HEVcrab
Sat May 18, 2025 7:00 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Sandern wrote:I made some changes to fix this issue.

Thanks, these changes worked.

Now there may be another problem, when playing zombie Overrun for rebels on or_hill the wave 6 never is over: when all zombies are killed, it just occasionally keeps bombing with headcrab cannisters.
by HEVcrab
Sat May 18, 2025 9:10 am
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Overrun Rebel HQ uses the old model and still is never damaged by zombies (because they cannot approach it for some reason, unlike headcrabs and antlions, and wave their claws at it from a distance).

Tested this in Sandbox.
by HEVcrab
Wed May 15, 2025 4:08 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Sandern wrote:Can you retry? I think the problem should be fixed now.

Yeah, you fixed it ;)
by HEVcrab
Sat May 11, 2025 9:55 am
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Hello every buddy, I'm back after a week-long absence)

After unit navigation update, initial workers cannot walk, they only face the ordered location. As a consequence, placing buildings works for them at point blank range only.
by HEVcrab
Sun Apr 28, 2025 8:32 pm
Forum: Suggestions and Ideas
Topic: Assigning builders to maintain/repair certain building
Replies: 4
Views: 631

Re: Assigning builders to maintain/repair certain building

If we add something like this, how would the player activate this mode for the stalker/engineer? As an ability with a hotkey. I'd say like an ability. when you select the ability, you have to right-click the building he needs to focus on? Yes, this way, as any other targeted ability, with a hotkey....
by HEVcrab
Sun Apr 28, 2025 12:00 pm
Forum: Suggestions and Ideas
Topic: Assigning builders to maintain/repair certain building
Replies: 4
Views: 631

Assigning builders to maintain/repair certain building

While playing Overrun I had an idea of an option to assign stalkers/engineers to maintain a particular building. In this case they'll be autocasting repair ability only on this target building whenever it takes damage, and will not be distracted by any other construct/repair jobs (of course, unless ...
by HEVcrab
Fri Apr 26, 2025 5:16 pm
Forum: Suggestions and Ideas
Topic: Flying units suggestions (all race)
Replies: 6
Views: 1056

Re: Flying units suggestions (all race)

how to get orderable flying units to spawn and move around properly on normal unit paths without glitching out of the screen. Combine helicopter and gunship are already present in Sandbox and navigate the map successfully. They are both smaller than the Hind though) I think copters should fire not ...
by HEVcrab
Thu Apr 25, 2025 1:32 pm
Forum: Suggestions and Ideas
Topic: Flying units suggestions (all race)
Replies: 6
Views: 1056

Re: Flying units suggestions (all race)

SkedarE, you're 100% right) I'd love if it's done the way you suggest)
by HEVcrab
Mon Apr 22, 2025 7:17 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

This zombie obviously targets the HQ (Overrun), but cannot damage it, waving its claws at the building from quite a distance))
by HEVcrab
Sun Apr 21, 2025 8:30 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Sandern wrote:Should be fixed now (+ improved shutdown time of the game)


:)
The gamelobby elements are fixed, the sandbox unit panels still persist.
by HEVcrab
Sat Apr 20, 2025 4:24 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

Current state of the gamelobby-elements-in-game bug: if you have the selection menus (color/faction/team) dropped down the moment when the game launches, they will persist in-game. Also reverse is true for Sandbox: unit panel, ability panel etc. persist if they're open when you leave the game and en...
by HEVcrab
Thu Apr 18, 2025 5:26 pm
Forum: Bugs and Support
Topic: Bug Thread Developer build
Replies: 81
Views: 8224

Re: Bug Thread Developer build

The mod crashes when playing Overrun as Combine against either antlions or zombies on or_crashed at the start of 8th wave.
When playing as Rebel faction, the crash doesn't occur. On other maps, I don't experience this even for Combine.

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