Currently recruiting
Re: Currently recruiting
afaik because they wanted it to be a 'true' RTS and not just re-inforce. It would be really irritating honestly every time you spawn 1-4 combine soldiers to have a dropship container to come drop them off at the "Base Reinforcment Pad" But not impossible to do.
One thing i'd love to see though is that you can load a crate and drop it off near your oponents' base. I do look forward to this games multiplayer.
Besdies that, waiting for bio to get his stuff to me so i can aid him with faceposing (if he has it yet) and my studies have been keeping me away from 3ds max, hehe. I think i'll come home and commit myself to something simpler then a building and try to port it into source.
One thing i'd love to see though is that you can load a crate and drop it off near your oponents' base. I do look forward to this games multiplayer.
Besdies that, waiting for bio to get his stuff to me so i can aid him with faceposing (if he has it yet) and my studies have been keeping me away from 3ds max, hehe. I think i'll come home and commit myself to something simpler then a building and try to port it into source.
Re: Currently recruiting
Good chance we will try out reinforcements by dropship, but the next release will just have basic buildings. Things don't really need to be realistic, it only needs to fit the game.
Basebuilding will be usefull anyway, for things like defensive structures.
Basebuilding will be usefull anyway, for things like defensive structures.
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- Posts: 2
- Joined: Fri Apr 11, 2025 4:07 am
Re: Currently recruiting
Modellers
Open positions: 1 or 2
Job:
Main job is to model buildings for the basebuilding aspect, both combine and rebels. "Includes designing the buildings."
I could probably model for the mod, but it would be easier if i had some concept to work off of, not just telling me to- "make a combine barracks"
Open positions: 1 or 2
Job:
Main job is to model buildings for the basebuilding aspect, both combine and rebels. "Includes designing the buildings."
I could probably model for the mod, but it would be easier if i had some concept to work off of, not just telling me to- "make a combine barracks"
Re: Currently recruiting
Sander wrote:Good chance we will try out reinforcements by dropship, but the next release will just have basic buildings. Things don't really need to be realistic, it only needs to fit the game.
Basebuilding will be usefull anyway, for things like defensive structures.
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yes, of course basebuilding defence

how would you protect yourself elseway? ^^
when i think about it it sounded silly of me just brining the point ^^
yours/Roveler
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- Posts: 2
- Joined: Fri Apr 11, 2025 4:07 am
Re: Currently recruiting
Sander wrote:Good chance we will try out reinforcements by dropship, but the next release will just have basic buildings. Things don't really need to be realistic, it only needs to fit the game.
Base building will be useful anyway, for things like defensive structures.
Idea: some base building things you should o are:
tower, from like prison as defensive structure
wall, self explanatory
sniper nest,
and maybe add some striders
- world_of_halflife
- Posts: 106
- Joined: Thu Apr 10, 2025 7:21 pm
- Location: São Paulo, Brazil
- Contact:
Re: Currently reqruiting
Roveler wrote:
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maybe you should make the basebuilding for the apc like underground?
it doesnt have to be topside all the times..
why not make it spawn from the underground like antlions.. just not like them but like blastdoors opening and up pops an apc kind of way...
yours/Roveler
Are you taking that up from Halo Wars? because you know, the APC and warfogs or how i spell them are comming out of a underground base..................
Btw, if you would make the jeeps (buggy) in Half Life 2 Wars drive a little bouncy like warfogs in Halo Wars then that would be fun!
<3 Warfogs

"The right man in the wrong place can make all the difference" - Gman
(add me to Steam Community: StalkDude343)
(add me to Steam Community: StalkDude343)
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- Posts: 1
- Joined: Fri Apr 11, 2025 10:04 pm
- Contact:
Re: Currently recruiting
Looking for software developers by chance? I suck at anything graphical but I've written a lot in C++ and other languages... I can write any backend, I just suck at frontends... I assume HL2 mods are written in C++?
I also have a friend who does story line stuff, he's really good at it, has experience... He and I were going to start a mod but I figured helping one already out there would be better...
I also have a friend who does story line stuff, he's really good at it, has experience... He and I were going to start a mod but I figured helping one already out there would be better...
Re: Currently reqruiting
world_of_halflife wrote:Roveler wrote:
Are you taking that up from Halo Wars? because you know, the APC and warfogs or how i spell them are comming out of a underground base..................
Btw, if you would make the jeeps (buggy) in Half Life 2 Wars drive a little bouncy like warfogs in Halo Wars then that would be fun!
<3 Warfogs
warfogs? seriously warfogs!? what room do you have to shoot down my ideas

"And if you see Dr.Breen, tell him I said FU--*CRASH*--OU" ,-Barney
- world_of_halflife
- Posts: 106
- Joined: Thu Apr 10, 2025 7:21 pm
- Location: São Paulo, Brazil
- Contact:
Re: Currently reqruiting
aceacs123 wrote:world_of_halflife wrote:Roveler wrote:
Are you taking that up from Halo Wars? because you know, the APC and warfogs or how i spell them are comming out of a underground base..................
Btw, if you would make the jeeps (buggy) in Half Life 2 Wars drive a little bouncy like warfogs in Halo Wars then that would be fun!
<3 Warfogs
warfogs? seriously warfogs!? what room do you have to shoot down my ideas
hahahahah, hahahahah, cant stop laughing man, everyone loves warfogs! i am just fast

"The right man in the wrong place can make all the difference" - Gman
(add me to Steam Community: StalkDude343)
(add me to Steam Community: StalkDude343)
Re: Currently recruiting
know i mean its worthogs not warfogs
"And if you see Dr.Breen, tell him I said FU--*CRASH*--OU" ,-Barney
- world_of_halflife
- Posts: 106
- Joined: Thu Apr 10, 2025 7:21 pm
- Location: São Paulo, Brazil
- Contact:
Re: Currently recruiting
aceacs123 wrote:know i mean its worthogs not warfogs
yeah thanks just didnt know how to spell that name. Thanks anyway

"The right man in the wrong place can make all the difference" - Gman
(add me to Steam Community: StalkDude343)
(add me to Steam Community: StalkDude343)
Re: Currently recruiting
Hey, I'd be willing to make maps, if it's needed, but I'm not to keen on modelling... Also if you need help with ideas for missions or the campaign or anything, I'd be willing to help.
Re: Currently recruiting
I've been kept very busy by some work related stuff. Do think i've forgotten thou 

- chewyiskickass
- Posts: 11
- Joined: Sun May 04, 2025 10:48 pm
- Location: Manchester, NH
- Contact:
Re: Currently recruiting
I would like to become a tester for new maps and ideas, if possible.
I understand that you're full on testers but if you lose one for any reason I'm free.
My email is Iamnotthedrizzle@yahoo.com
AIM is ChewyIsKickAss
I understand that you're full on testers but if you lose one for any reason I'm free.
My email is Iamnotthedrizzle@yahoo.com
AIM is ChewyIsKickAss
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- Posts: 19
- Joined: Mon May 26, 2025 2:35 pm
- Location: Cambridge, England
- Contact:
Re: Currently recruiting
id love to make some maps for you guys, but so far my experience if just with maps, objectives and all the other sorts of scripting unique to this mod i will have had no experience with, is there some sort of tool and tutorial you have going for adapting maps to have all the scripts, or is there someone out there that loves making scripts for maps but cant stand making the maps themselfs? if so please send me a tell lol
thanks
thanks
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